Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Mirror Modeling in Maya
Ever wonder how to begin modeling with a mirror technic? Here's the answer: in Maya just take your base shape - it could be a cube or a base mesh - and do Mesh > Mirror Cut (option box) > deselect 'Merge with the original' and choose your 'cut along'. You're done! Just remember to edit the half not having 'polyMirrorCutMultiplyDivide' in it's Input nodes. (With other words the half that when it's selected the other half turns purplish).
Happy modeling.
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