More CV shit :)
http://www.csse.uwa.edu.au/~pk/Research/MatlabFns/
http://users.ecs.soton.ac.uk/msn/book/new_demo/averaging/
Matlab Figures Demystified
Matlab uses object oriented structures to define graphics objects. Figures, axes and UIcontrols are referred as Handle Graphics Objects. A simple hierarchy to have in mind is:
Figure>
Axes>
Image, plot, scatter, line, etc
UIobjects>
Menus, panels, toolbars, etc
In general to create a figure you use a handle (figure’s name that Matlab recognize) and the name of the figure (that is printed in window’s title bar).
fig_1 = figure('Name', ‘name-of-the-figure-1’);
You can add options, as:
fig_1 = figure('Name', ‘name-of-the-figure-1‘, 'NumberTitle', 'off', 'menubar', 'none');
You can create more than one figure:
fig_2 = figure('Name', ‘name-of-the-figure-2‘, 'NumberTitle', 'off', 'menubar', 'none');
You can select in witch figure to plot (or how to make a figure the active figure):
Figure(fig_1);
And you can clear the contents of a figure in order to plot something different inside (from an image to an animation):
clf;
More tips comming...
Mirror Modeling in Maya
Ever wonder how to begin modeling with a mirror technic? Here's the answer: in Maya just take your base shape - it could be a cube or a base mesh - and do Mesh > Mirror Cut (option box) > deselect 'Merge with the original' and choose your 'cut along'. You're done! Just remember to edit the half not having 'polyMirrorCutMultiplyDivide' in it's Input nodes. (With other words the half that when it's selected the other half turns purplish).
Happy modeling.
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